When

Three people playing beachball wallyball.
Photo by Dave Gundry

Monday, September 16, start time 9 a.m.

Like to join a team? Try our Bulletin Board.

Where

Providence Recreation Center
7525 Marc Drive
Falls Church, VA 22042

Register

Registration has closed.

Event Director

Seven people wearing medals standing at the volleyball net.
Photo by Dave Gundry

Sally Unger (email) | Telephone: 703-242-2272

Results and Records

See Results and Records for NVSO 2002 to 2018

Photos of the 2019 Competition

See the gallery of beach ball wallyball photos taken by our volunteer photographers.

Rules

General Rules
Please go here for rules covering all events.

Beach Ball Wallyball Rules
Competition will be in teams of 5 players with no age groups or gender divisions. Players may register either as a team or individually. The event will be governed by the Rules shown in the following. 24” diameter Beach Balls will be used. NVSO will provide the beach balls

A) Game Description
Similar to Volleyball, Beach Ball Wallyball is played in an enclosed Racquetball Court with a Volleyball Net attached to the two sidewalls. The ball can ricochet off the walls and the ceiling, but not off the floor.

B) General Playing Rules

  • Objective of the Game – Each team works cooperatively to prevent the ball from landing on the floor in the team’s territory, and tries to land the ball on the floor of the other team’s side or create a situation where the opposing team is unable to return a ball.
  • Establishing Teams and Tournament Set Up – Players register either as a team or independently. The Event Director will organize independent players into teams. Each team will have a designated Team Captain. There will be a Round Robin phase followed by a Single Elimination phase to determine first, second and third place.
  • Court Monitor – Each court will have a monitor to time the play at 50 minutes and to keep track of time outs.
  • Team Captain – The Team Captain is responsible for: a) Explaining the rules to the players, b) Calling fouls on their team, and c) Reporting the final score to the Event Director.
  • Serving Team / Receiving Team – The Serving Team starts the play by placing the ball cleanly over the net to the Receiving Team. The Receiving Team must then return the ball over the net to the Serving Team
  • Unlimited Hits – A team is allowed to hit the ball as many times as necessary to return the ball over the net. However, any one player cannot hit the ball two times in a row.
  • Legal Hits – A legal hit is any contact with the ball by a player’s body above the knees, not allowing the ball to visibly come to a rest.
  • Play until Ball is Dead – Teams return the ball to each other until a foul is made and the ball becomes “dead” as discussed under C) Dead Balls.
  • Points – A point is scored when the Receiving Team fails to return a ball legally over the net.
  • Losing Service – The Serving Team loses the serve when they fail to return the ball legally over the net. Then the Receiving Team becomes the Serving Team.

C) Dead Balls

Dead balls are called upon any of the following occurrences:

  • Ball Hits the Floor: The ball touches the floor.
  • Multiple Touches: The same person touches the ball more than once, or is touched by the ball more than once (whether on purpose or inadvertently) before another teammate touches the ball.
  • Inadvertent Second Touches: A player hits the ball and the ball subsequently brushes any part of the player’s body. This includes the ball rolling up the arm or body of the player.
  • Second Touch after a Bounce: A player hits the ball into the wall, ceiling or net and then hits the ball again before a teammate touches the ball.
  • Carried Ball: The ball visibly comes to a rest in a player’s hands.
  • Wedged Ball: The ball stops for a split second wedged between a player and the wall or back against the net, or getting caught in or through the side ends of the net, or between two players.
  • Spiked Ball: A player spikes the ball (hits with an angular downward force from the front row.)
  • Hand Breaks the Plane of the Net: A player’s hand extends over the net when returning the ball, to the point where the hand breaks the plane above the net.
  • Below the Knees. A ball hits a player below the knees.
  • Illegal Stopped Play: A player illegally stops play by catching the ball to debate a foul or dead ball.
  • Ball Touches Net on Serve: The ball touches the net or a teammate on a serve. If the ball touches the net during play, it is considered live.
  • Ball Under the Net: The ball passes completely under the net or through the side of the net.

D) Live Balls

A ball is considered “live” and play continues through legal serves and volleys, including any of the following:

  • Ball Bounces Off Equipment: If a ball skims or bounces off a net, wall, ceiling, or scoreboard, but not off the floor, the ball remains in play.
  • Ball Bounces Off Teammate: If the ball inadvertently bounces off a teammate, this counts as a touch on the ball and the same player may not hit the ball again until after a teammate touches the ball.
  • Simultaneous Hits by 2 Players: If two players hit the ball simultaneously, the ball remains a “live” ball and either player is allowed to hit the ball again.

E) Honor System

  • Self-reporting: Since there is no referee, each team must commit to the Honor System. Fouls are self-reported by the team committing a foul.
  • Full Team’s Responsibility to Self-Report: Sometime play advances so quickly that a player is unaware of having committed a foul. Therefore, all teammates must self-report if one of their own teammates commits a foul (whether on purpose or inadvertently.)
  • Continuing Play: Play continues until the team committing the foul self-reports. When a team reports having committed a foul, they catch the ball, stopping the play which results in a dead ball. If no one on a team observes a foul, and the team fails to self-report, the play continues.

F) Serving and Scoring Rules

  • Coin Flip: A coin is flipped to determine who serves first. The team that does not serve first plays on the near (door) side.
  • Location of Service: The ball is always served from the back right corner of the court, within 3 feet of the back wall.
  • Serve Underhand or Overhand: The server may hit the ball underhand or throw the ball up in the air and hit it with their hand clearing the net for a legal serve.
  • Two Attempts: If the ball touches the net on a serve, it is a dead ball. A server is allowed two attempts to get the ball cleanly over the net.
  • Point Earned on Service: Points can only be earned when serving the ball.
  • Winning the Point or Serve: Upon a dead ball, either the Serving Team scores a point or the Receiving Team wins the serve.
  • Possession of Serve: The serving team maintains possession of the serve until the server’s team causes a dead ball.
  • Maintaining Points on Scoreboard: Points are accumulated by the scoring team using the scoreboard.
  • Maintaining Service on Scoreboard: A ribbon or scarf on the scoreboard is used to indicate the serving team.
  • Responsibility to Maintain Scoreboard: Each team is responsible for positioning the scarf on their team’s side and adding their own points correctly on the scoreboard.
  • Clarifying Serving Team: If there is confusion about whose serve it is, the current position of the ribbon or scarf on the scoreboard is used to determine the serving team.
  • Game Win: The winning team is the first one to score 15 points or the team that has the highest score at the end of the 50-minute playing period. If the score is tied, teams will play on till the next team scores.
  • Win by 2 Points: Each game must be won by at least two points.

G) Player Rotation

  • Player Positions: The Team Captain will determine strategic positions for the players on the team.
  • Rotation: After the players in the first position (#1 in the diagram below) serve, players rotate position clock wise on the court with each new serve; the server rotates to each player.
  • Order of Rotation: Rotation will proceed from the Serving Position (#1 in the diagram below) in order through each of the 5 positions. Players must remain the same rotation throughout the game.

H) Safety Rules

  • Hats: Hats may not be worn during the game.
  • Laces: If loose shoelaces are detected, the game will be stopped to tie shoelaces. The clock will not be stopped.
  • Injuries:  A team captain can call a time out if there is an injury. The clock will stop during a called injury time out.  No point is scored after the time out is called. If the ball is in play when an injury time out is called, the game will restart with the same team serving the ball.
  • Dehydration: During a game, either team captain can call a water break that will last a maximum of 5 minutes. This is limited to one per game. The clock will stop during the water break.